Game Development, MFA
| Code | Title | Hours |
|---|---|---|
| Select one of the following: | 5 | |
| New Media Theory and Application | ||
| Critical Media Theory and Application | ||
| GAME 710 | Game Art: Engine Pipeline and Practices | 5 |
| GAME 712 | Game Tech: Gameplay Scripting | 5 |
| Select one of the following: | 5 | |
| Game Engines for IX | ||
| Game Art: Art Direction and Look Development | ||
| Game Tech: Real-Time Particles and Effects | ||
| GAME 714 | Game Design: Ludic Methodology | 5 |
| Select one of the following: | 5 | |
| Game Art: Virtual World Building | ||
| Game Tech: Real-time Materials and Shaders | ||
| Game Design: Immersive Level Design | ||
| Select one of the following: | 5 | |
| Game Art: Character Creation and Digital Sculpting | ||
| Game Design: Systems and Simulation | ||
| GAME 754 | Game Design: Professional Production Pipeline | 5 |
| ITGM 755 | Thesis Studio I: Research and Ideation | 5 |
| ITGM 765 | Thesis Studio II: Production and Prototyping | 5 |
| ITGM 790 | Thesis Studio III: Validation and Documentation | 5 |
| 700-level ARLH, ARTH, ANTH, or CINE Elective | 5 | |
| 700-level ANIM, GAME, ITGM, IXDS, MOME, SEQA, STEC, THED, or VFX Elective | 5 | |
| 700-level ANIM, GAME, ITGM, IXDS, MOME, SEQA, STEC, THED, or VFX Elective | 5 | |
| Select four of the following: | 20 | |
| Graduate Field Internship | ||
| Teaching Art and Design | ||
500-level SCADpro Elective | ||
500- to 700-level Elective | ||
500- to 700-level Elective | ||
| Total Hours | 90 | |
Note: At the time of admission, up to five additional graduate-level intensive courses may be assigned, bringing the student's required course of study to a total of 95 to 115 hours.
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