Game Development, MFA

Select one of the following:5
Media Theory and Application
Media Art
History and Theory of Virtual Spaces
ITGM 755Thesis Studio I: Research and Ideation5
ITGM 765Thesis Studio II: Production and Prototyping5
ITGM 775Evidence-based Design Interactivity and Gaming5
ITGM 790Thesis Studio III: Validation and Documentation5
Select four of the following:20
Graduate Field Internship
Teaching Art and Design
500-level SCADpro Elective
500- to 700-level Elective
500- to 700-level Elective
700-level GAME, ITGM, or IXDS elective5
Game Development
GAME 710Game Art: Engine Pipeline and Practices5
GAME 712Game Tech: Gameplay Scripting5
GAME 714Game Design: Ludic Methodology5
Select one of the following:5
Game Art: Virtual World Building
Game Tech: Real-time Materials and Shaders
Game Design: Immersive Level Design
Select one of the following:5
Game Art: Character Creation and Digital Sculpting
Game Design: Systems and Simulation
Select one of the following:5
Game Art: Art Direction and Look Development
Game Tech: Real-Time Particles and Effects
GAME 754Game Design: Professional Production Pipeline5
700-level ANIM, GAME, ITGM, IXDS, MOME, SEQA, or VFX elective5
Total Hours90

Note: At the time of admission, up to five additional graduate-level intensive courses may be assigned, bringing the student's required course of study to a total of 95 to 115 hours.

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