Game Development, MFA
Code | Title | Hours |
---|---|---|
Select one of the following: | 5 | |
Media Theory and Application | ||
Media Art | ||
History and Theory of Virtual Spaces | ||
ITGM 755 | Thesis Studio I: Research and Ideation | 5 |
ITGM 765 | Thesis Studio II: Production and Prototyping | 5 |
ITGM 775 | Evidence-based Design Interactivity and Gaming | 5 |
ITGM 790 | Thesis Studio III: Validation and Documentation | 5 |
Select four of the following: | 20 | |
Graduate Field Internship | ||
Teaching Art and Design | ||
500-level SCADpro Elective | ||
500- to 700-level Elective | ||
500- to 700-level Elective | ||
700-level GAME, ITGM, or IXDS elective | 5 | |
Game Development | ||
GAME 710 | Game Art: Engine Pipeline and Practices | 5 |
GAME 712 | Game Tech: Gameplay Scripting | 5 |
GAME 714 | Game Design: Ludic Methodology | 5 |
Select one of the following: | 5 | |
Game Art: Virtual World Building | ||
Game Tech: Real-time Materials and Shaders | ||
Game Design: Immersive Level Design | ||
Select one of the following: | 5 | |
Game Art: Character Creation and Digital Sculpting | ||
Game Design: Systems and Simulation | ||
Select one of the following: | 5 | |
Game Art: Art Direction and Look Development | ||
Game Tech: Real-Time Particles and Effects | ||
GAME 754 | Game Design: Professional Production Pipeline | 5 |
700-level ANIM, GAME, ITGM, IXDS, MOME, SEQA, or VFX elective | 5 | |
Total Hours | 90 |
Note: At the time of admission, up to five additional graduate-level intensive courses may be assigned, bringing the student's required course of study to a total of 95 to 115 hours.
Related Majors