Game Development, MA
| Code | Title | Hours |
|---|---|---|
| Select one of the following: | 5 | |
| Media Theory and Application | ||
| Media Art | ||
| History and Theory of Virtual Spaces | ||
| ITGM 748 | Interactive Design and Game Development M.A. Final Project | 5 |
| Select one of the following: | 5 | |
| Graduate Field Internship | ||
500-level SCADpro Elective | ||
500- to 700-level Elective | ||
| Game development | ||
| Select one of the following: | 5 | |
| Game Art: Engine Pipeline and Practices | ||
| Game Tech: Gameplay Scripting | ||
| 700-level GAME Elective | 5 | |
| 700-level GAME Elective | 5 | |
| 700-level GAME Elective | 5 | |
| 700-level GAME Elective | 5 | |
| GAME 754 | Game Design: Professional Production Pipeline | 5 |
| Total Hours | 45 | |
Note: At the time of admission, up to five additional graduate-level intensive courses may be assigned, bringing the student's required course of study to a total of 50 to 70 hours.
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